Instances
[!Summary] Instances are the core objects that make up the game world and its systems. Each instance has a class, properties, and methods, and you can use them to create, organize, and manipulate gameplay objects.
Summary
Instances are the basic building blocks of objects in a game. Each concrete class has its own Properties and methods.
You can create a new Instance using the Instance.new method in a script by passing the Instance’s ClassName as the first argument.
Vortex does not currently expose one universal base API on every engine-backed value. For example, Part exposes common hierarchy methods while Player and
Humanoid do not. Check the concrete class reference before using a method.
The Instance reference contains the availability matrix tested in Vortex Studio 0.3.4