Skip to content

Part

Summary

Properties Properties of a Part, in the order they appear on Vortex Studio.

Properties

Anchored

Boolean

When true, the given part will be unable to move via interactions with the environment.
When false, the part will experience gravity and forces from other parts.


CanCollide

Boolean

Determines whether the part is given physics collisions, or whether it can phase through other parts.

Note: A part cannot be unanchored while collision is disabled.


Cast Shadow

Boolean

Controls whether or not the part will cast a shadow. This can be used to save performance with part’s whose shadows cannot be seen, or for glass parts which realistically would not create a shadow.


Color

Color3

Determines the visible color of the part. Will also affect the part’s Material color.


Material

Enum.Material

Determines which Material type to apply when rendering the part. Currently this has no effect other than visual.


Name

String

The name of the part, and its label in the explorer.


Position

Vector3

The position of the part, in World-space.


Rotation

Vector3

The rotation of the part along each axis.


Size

Vector3

The size of the part in each dimension (width, height, depth).


Transparency

Float

Sets the transparency of the part from 0 (opaque) to 1 (invisible). When drawing shadows, all parts are treated as opaque regardless of their transparency. Unless it is set to 1, where the part does not render at all.


Truss

Boolean

If a part is a truss part, then the Player is able to climb the part by walking up to it. It is recommened to keep truss parts anchored, as they otherwise produce unpredictable effects.