Summary
Properties
Properties of a Part, in the order they appear on Vortex Studio.
Appearance
Behaviour
Transform
Properties
Anchored
Boolean
When true, the given part will be unable to move via interactions with the environment.
When false, the part will experience gravity and forces from other parts.
CanCollide
Boolean
Determines whether the part is given physics collisions, or whether it can phase through other parts.
Note: A part cannot be unanchored while collision is disabled.
Cast Shadow
Boolean
Controls whether or not the part will cast a shadow.
This can be used to save performance with part’s whose shadows cannot be seen, or for glass parts which realistically would not create a shadow.
Color
Color3
Determines the visible color of the part.
Will also affect the part’s Material color.
Material
Enum.Material
Determines which Material type to apply when rendering the part.
Currently this has no effect other than visual.
Name
String
The name of the part, and its label in the explorer.
Position
Vector3
The position of the part, in World-space.
Rotation
Vector3
The rotation of the part along each axis.
Size
Vector3
The size of the part in each dimension (width, height, depth).
Transparency
Float
Sets the transparency of the part from 0 (opaque) to 1 (invisible).
When drawing shadows, all parts are treated as opaque regardless of their transparency. Unless it is set to 1, where the part does not render at all.
Truss
Boolean
If a part is a truss part, then the Player is able to climb the part by walking up to it. It is recommened to keep truss parts anchored, as they otherwise produce unpredictable effects.