Debris
[!Summary] Debris is the cleanup service used to remove objects after a delay. Use
game:GetService("Debris")to schedule cleanup, and keep in mind that current Vortex support is limited to basic item removal flows.
Debris is available through game:GetService("Debris") in both Script and
LocalScript. See the Debris service reference
for its methods and current runtime limits.
Debris:AddItem(instance, 0) removed an unparented temporary Part within two
scheduler ticks in Vortex Studio 0.3.4. AddItem and SetMaxItems are both
exposed.