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Debris

[!Summary] Debris is the cleanup service used to remove objects after a delay. Use game:GetService("Debris") to schedule cleanup, and keep in mind that current Vortex support is limited to basic item removal flows.

Debris is available through game:GetService("Debris") in both Script and LocalScript. See the Debris service reference for its methods and current runtime limits.

Debris:AddItem(instance, 0) removed an unparented temporary Part within two scheduler ticks in Vortex Studio 0.3.4. AddItem and SetMaxItems are both exposed.