Texture
Summary
This page describes the editor-facing Texture concept. Texture scripting is not
currently available in the Vortex runtime; see the testing notes below. When a
texture is added to an editor-authored part, its Face and name
are set automatically, so six textures can cover the entire part quickly.
Properties
Properties of a Texture, in the order they appear on Vortex Studio.Texture
Properties
Face
Enum.Face
Controls which face of the parentPartthat the texture is displayed on.
Texture
Enum.Texture
Sets which texture to render onto the selected face. Currently the only options areInletsorStuds.
Testing Notes
In Vortex Studio 0.3.4, Instance.new("Texture"),
Instance.new("Decal"), and Instance.new("SurfaceAppearance") all fail in
both Script and LocalScript. A script-created Part also has no readable
Texture, TextureID, SurfaceAppearance, or Decal field.
Editor-authored texture behavior was not established by this probe, but there is currently no confirmed script API for creating or changing textures.