Players
Summary
A service representing connected clients as Player instances.
Example
-- LocalScript
local Players = game:GetService("Players")
local everyPlayer = Players:GetPlayers()local player = Players.LocalPlayerProperties
Name- the name of the service;ClassName- the runtime class name;LocalPlayer- available in aLocalScript; otherwisenil.
Methods
GetPlayers(): { Player }- returns the currently visible player list.
GetPlayerByUserId(UserId: number): Player- Returns the player with the specified UserId.GetPlayerFromCharacter(character: Character): Player- Returns the player associated with the specified character.
Signals
PlayerAdded(): Signal- signals when a player joins the server.PlayerRemoving(): Signal- signals when a player leaves the server.
GetChildren is not exposed by the current Vortex Players service.
Vortex Studio 0.3.4 notes
GetPlayers() returns the current player in a LocalScript. In a confirmed
server Script, it also returned a list containing the live Player object;
that object’s Character is readable. LocalPlayer remains nil on the
server.
The numeric connection id passed as the first OnServerEvent argument still
has no known public mapping back to a particular Player. Numeric/string service
indexing and the tested player lookup methods do not provide that mapping.